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Uno Rush

  • CLIENT: Carbonated Games
  • ROLE: UI / UX
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  • Conceptual Design
  • User Research
  • Personas & User Flows
  • Information Architecture
  • Heuristic Assessment
  • Wireframing
  • Rapid Prototyping
  • User Testing
  • Style Guide & Hi-Fi Comps
  • Rapid Prototyping
  • Front End Development
  • Delivery and Integration Support

Uno Rush offers a unique twist on the classic UNO card game. Unlike traditional UNO, where players take turns one-by-one, Uno Rush introduces a rapid, real-time element that challenges players to quickly and strategically play their cards. As each new card is revealed, everyone races to play matching cards from their hands, aiming to be the first to get rid of all their cards.

I designed and developed the Menu UI and the UX of the game, from the animations, interactions, as well as end screens, etc.

UI/UX Examples

The game emphasizes speed, reflexes, and anticipation, as players must organize their hands and act quickly when it's their turn. Uno Rush supports up to four players locally or over Xbox Live, and features Xbox Avatars as your on-screen characters, adding a fun and visual element to the experience.

With its fast gameplay, family-friendly rules, and lively presentation, Uno Rush is designed for pick-up-and-play fun, making it an energetic party game for both UNO fans and newcomers alike.

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